Reach for the Sky – update 1

Screen Shot 2014 02 16 at 19 43 50
I’ve done a weekend of work on this, but almost none of it is visible.

Internally, this is not just a toy now. I can play with the environment, background, rocket attributes, physics, engines and so on very easily. Instead of a single big file, I have classes for Ship, Engine, World, View, Particle, Emitter, RocketEmitter and so on.

This is the latest Mac build, watch out, this rocket is a lot more powerful. The gradient sky came about as a result of a nice tip from Paul Pridham (@madgarden on Twitter) – thanks Paul! I will experiment with this in later builds. The gradients are important because the object of the game will be to ensure that you reach the “sky” (the dark bit) and of course, the sky will become a narrower band as the levels progress.

Next week, there will be levels and more than one rocket to control. Eventually, you’ll be able to level up your rockets with multiple staged engines, but it will become like playing the keyboard, so later levels won’t be easy. You might need a friend when it gets up to 8 rockets on the screen with each of them having different attributes!

Download ReachForTheSky-0.02.zip for the Mac here.

Sorry I haven’t got a PC build ready. I’ve not had time to build the Cinder environment for my PC laptop yet.

One thought on “Reach for the Sky – update 1”

  1. Looking good so far, i’ll be keeping my eye on this for future updates. Initial thought when i first opened the build was ‘Jetpac’, loved it back in the day on the speccy and lost many an hour playing it. Well done!

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