Ludum Dare 34

I’m taking part in Ludum Dare 34. I have started late. I need to respect family and social commitments. So the scope will have to be minimal.

The themes of this jam are Growing and Two Button Controls. I can pick either or both. I choose Growing.

First job is to brainstorm on paper.

My tool of choice for this jam is C++ with the Cinder Library, because this is what I am most familiar with. This is no time to experiment with new or unfamiliar tools. This limits my scope as my baseline is so low, but that’s fine. My platform is Mac OS X.

My approach for this jam:

  • Keep the scope incredibly small
  • Make it fun
  • Exercise
  • Protect focus (I will post updates on my blog from time to time over the next 48 hours, but not so much Twitter)
  • Use the tools that you know, this isn’t the time to experiment with your toolchain
  • It’s better to finish, ship and learn than to try to make something fun and end up with nothing

Thanks to everyone for the good luck messages. Let’s do this!


New Life

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On December 1st 2015, I will be celebrating 10 years at PlayStation. This has been the most rewarding period of my professional life. I have had personal highs and lows and the company has supported me throughout. The last few years in particular have brought so many professional highs, that it’s been hard to take it all in.

So it might surprise you to learn that I’m planning on leaving this wonderful company. Some will want to know why, and some will want to know what it means to developers and to the amazing Strategic Content team that I will be leaving behind. Let’s start with the latter.

Strategic Content will continue. There are no plans to change anything. Our approach to developers will also be unchanged. We have many talented people across the board who work tirelessly to support developers in bringing their videogames to PlayStation. Leaving this company has been the hardest decision of my career, because I get to work with the most dedicated, friendly and inspiring people in the business. So why am I doing this? Why leave when things are going so well?

I want to make games again. I stopped being a developer around a quarter of a century ago and have seen so many changes since then, with most of the exciting ones happening in the last few years. I want to be part of that. It’s that simple. The team at PlayStation, while sad to see me go, completely understands my desire. I am privileged to enjoy their support.

I’d love to keep in touch with you as I start my new life in December and as always, you can reach me on Twitter (@shahidkamal), where I will continue to be a friend of PlayStation, its partners and its fans.

Always Believe In

“Nothing left to make me feel small
Luck has left me standing so tall”

Name that song. And if you don’t know it, first hand, as if it was being sung right in your teenage face, just for you and only you, you can’t know the joy I feel being able to unselfconsciously blast this into my untethered headphones as I am carried home on the jammed A40 feeling the wistful pangs of love for a city I loved so differently as a child.

If I were ever to karaoke, it would be to this. All gay abandon and an infinitely unfettered trail of carefree consequences.

“Always believe in”

Woodshed

I think I need a break. I don’t mean a holiday. I mean a break. Doing something radically different. Not as long as a sabbatical, but not as short as a fortnight in the sun. A boot camp for a physical and mental skill in a totally unfamiliar environment.

Like a rock tour after a fortnight of woodshedding, something like that. Ever get that feeling?