Reach For The Sky

This is a toy that took me a weekend and a bit to get going. I’m using the Cinder library, which for the most part keeps itself to itself, and C++, very badly abused C++ at that.

It’s only on the Mac at the moment. I’ll see if I can get it going on the PC and upload a build here if I can.

Grab the Mac build here.

Unzip it, stick it in Applications or something and remember to sort out your security settings to allow running something by a nobody. (After you’ve run it, do remember to restore your security settings, OK?)

Red Tape

Modern technology was supposed to make our lives easier, but much of it reminds me of the worst excesses of cold war Eastern bloc bureaucracy.

Take TexturePacker for example. It’s not the worst offender by any means, and I feel a little mean picking on a program developed by an independent developer, but I am a customer, and I did part with money. I bought this program in October 2012 after it came highly recommended by I think Steffen Itterheim of cocos2d tutorial fame. I have yet to use it.

This morning I wanted to use a little time to migrate Alphabite code from Cinder, which is clean, powerful, transparent and utterly amazing, to cocos2d-x, which is easy to use, has great tools support, but is perhaps a little more opaque and so harder to fix when things go wrong. From being able to draw sprites individually, I needed to be able to draw them from a sprite sheet. You don’t have to, but I thought I might as well get it right from the start.

I remembered buying TexturePacker. I like buying software tools, even those, like TexturePacker, I don’t use. It’s the digital equivalent of a well-stocked tool shed. Sometimes, a man just wants to peruse his amazing collection of unsullied SnapOn metal and not necessarily ever get around to building that armoire, or customising that chopper, but it’s good to know that should the occasion demand it, he’d have the tools to do it.

Similarly, I like to kid myself that I can still program. Chimera is not exactly the greatest achievement, but it makes me think that should it come down to it, if my country ever needed my programming ability, I’d be ready to deliver; and I’d have the tools to deliver with.

Except that the tools that I buy are digital. I downloaded TexturePacker again, and activated it. Or at least, I tried to activate it. I was met with a message informing me that I was outside my update period, whatever that meant, and that I wouldn’t be able to use it. Not to mention it features the stupidest clip art I’ve ever seen.Screen Shot 2013 04 26 at 06 44 44

My tool wasn’t in my shed of course. I’d changed my Mac, so I was redownloading the tool. Imagine my set of shiny tools actually live in the SnapOn van and I have to pay to use the latest tool, or I have to find the original van that had the tool I paid for in the first place.

Except that I can’t find the original SnapOn van. And I can’t find the version of TexturePacker that I paid for on the site.

Now you can see why people like the Mac App Store. And why I’ll be using SpriteHelper. Which incidentally, I also bought ages ago and never used. It was ugly. I don’t like ugly tools. I like shiny. TexturePacker was shinier. Except for that clip art. But at least I know where to go to download SpriteHelper and I know I won’t have to pay any more than I did in the first place.

Kraftwerk

Kraftwerk taught me how to count to acht in German. They also taught me how to count to four in Spanish, but I prefer their German accents. I was young. I had never really taken an interest in German before. In 1970s Britain, we were raised in a culture of gloating over victory in World War II, probably because we were still smarting from the recent football defeats inflicted on England by Franz “Der Kaiser” Beckenbauer and Gerd Müller. Suddenly as I started to explore identity in my my mid-teens, I found myself liking Germans, and I’ve liked them ever since. I feel an affinity towards the language, and long to be good at it. Those who find it harsh don’t hear its rhythm, its syncopation, its precision and probing. Like Kraftwerk in fact.

I loved Kraftwerk when it wasn’t particularly cool to love them. I loved them in the late 1970s and early 1980s. I played their meisterwerk continuously as I made Chimera. Looking back, there couldn’t have been a more appropriate album to write Chimera to.

We regret those things we do not do, and hopefully, not too many of the things we have done. I regret not having taken the opportunity to see Kraftwek at the Tate Modern. If you were one of those people who planned their life well enough to accommodate a live show that features one of the most prophetic “bands” in pop history, my hats off to you.

If you don’t ache listening to Computer Love (and you can tolerate the Coldplay desecration), then you probably don’t remember a time before Facebook, or a time before compact discs and mobile phones. Yes, there was such a time.

Beyond the Final Boss

I’ve exchanged a series of tweets tonight with fellow video games industry figures Mike Bithell and Byron Atkinson-Jones. To my amazement, if not surprise, both Mike and Byron were bullied as kids. It looks like they’ve had the last laugh.

That’s incredibly powerful. Isn’t it?

Kids are still getting bullied today, and whilst racism (including Islamophobia and antisemitism) and homophobia were often triggers for bullying in the past, mostly, bullies pick targets and then carry on driving the dagger home, ruining lives. Even today, it seems that the lives of some children are destroyed by bullying. So whilst schools have been by and large much better at handling bullying in recent years, survivors of bullying know just how rough things can be regardless of any and all preventative measures.

What struck me about the conversation with Mike and Byron is that we all felt helpless and without wishing to speak for them, I know that for a long time I carried that pain with me. I’ve overcome it now, but am sensitive to the pain in others. Not everyone recovers. Not everyone survives. There is a silver lining to this cloud. Some of us don’t just survive, some of us become winners, leading amazing lives, charmed lives, blessed lives, way beyond the dark nightmares of our childhood when we didn’t see a way through the wall of hatred we’d have our lives smashed against by our fellow pupils on a daily basis; when there seemed to be no escape.

We made it through and we won and it’s our world now.

Yesterday, a guy in Selfridges was being aggressive towards me and wanted me out of the way. I stood up to him and raised my voice to match his, without becoming rude, or matching his aggression. I took the moral high ground, asserted myself and felt good about doing that. The younger me might not have been able to do that.

It’s possible to survive bullying, it’s possible to win despite it. We think that’s a powerful message to give to youngsters, so we’re going to get together to start talking about how to do this. We could do YouTube videos to begin with, and we could present to schools. I think we need to move past the idea that you can just “survive” bullying. To show vulnerable young people real, living examples of people who can thrive despite having endured bullying is a hugely empowering message and I think it’s one we need to get out. Video games are now the epitome of cool, as valid an art form as music and film. Those who are successful in this field can serve as very useful examples to the next generation.

If you’re interested in supporting our agenda, drop me a line (shahid@shhd.org) and I’ll add you to our mail list. Soon we will have a web site / Facebook page / YouTube channel and all that jazz.

I feel like video games, an industry in which I’ve had the privilege of serving for over 30 years now gave me a new lease of life beyond the pain I knew as a child.

Here’s some of Mike’s story:

I was bullied for most of my secondary school years. I was pretty much the lowest rung in my school, mainly because of nerdiness I think, but I was also a bit overweight, at least at the start. Mine wasn’t nearly as bad as many.. I remember constant verbal abuse and name calling, and getting beaten up by groups. I was also regularly locked in cupboards. My head of year’s response was to tell me to avoid populated areas of my school. Dickhead.

 

Two things shifted it.

 

The physical stuff was first, I hit six foot two at about 14, and gangs of bullies quickly learned that trying to hit me was a bad idea. I’m not violent, so I still got the verbal stuff, name calling, being told I was a loser. I never lashed out so was perceived as weak and targetted.

 

Year 11 was the big one. I remember it being over night, but it probably wasn’t. Male power ceased to be about strength or macho supremacy, it became about how often girls laughed at your jokes. Being the weird one who’d had to cultivate a sense of humour as a coping strategy suddenly made me OK. I was still a nerd, but from that point on those who didn’t like me just avoided me. Very preferable.

 

Now for Byron’s story. Some of you who went through some of what he went through will know the pain he felt when he was recounting these experiences in abbreviated form. Byron is a hero for me. I want other kids who are bullied today to know that they can get to where Byron is today, where Mike is today, where some of you who are reading this from the video games business are today and hold on by their fingernails to the hope that while the pain never completely goes away, hope and joy and camaraderie and self-respect and joy and mutual respect can eclipse it.

My Father was in the Army so every couple of years I would find myself at a new school (9 in total) and in each one of those schools there was a core group of bullies that made other kids lives hell, I realise that now but at the time it felt like they were singling me out. Each time the form of bullying would be different.

In one school I went through my entire time there being called ‘Gay’ I didn’t know what it meant but they kept at it and any kind of names intended to hurt do so if said enough and all the other kids who didn’t want to be picked on would join in out of fear for themselves.
 
We moved back to the UK (Wales) and in the school there one of the bullies took great delight in physical harm. One time he and his friend pretended to be friendly, got me to climb a tree and then spent what felt like a lifetime throwing stones at me, I couldn’t get out or down from the tree and in all this time my house was in line of sight and I remember just wishing my mother would come out to rescue me. He would also sneak up on me at school and push me down stairs and kick me in the genitals. It got so bad that I eventually spoke to a teacher about it, they took me to the headmaster and he then threatened to cane me for telling stories.
 
In one school I was bullied by a teacher, this was in Germany in an Army run school. I was given special math lessons, just myself and him. If I got something wrong he would hit me hard on the head.
 
Part of living in NATO headquarters meant having to go to a weekly boarding school some distance from home. At home my best friend was Charles, the son of an American soldier and he was black. I’d never encountered racism before and it never even occurred to me that there was a difference. Only british kids were sent to the boarding school because the high-school was based on the American education system which was vastly different from the UK one which meant Charles didn’t come with me. My first week there a gang of older kids asked us younger ones if we knew any black people and me not knowing any different said yes, my best friend. They proceeded to beat me up until I renounced him and all black people – which I refused to do. Eventually even older kids who were my neighbours at home found us and stepped in to save me. This had a profound affect on me, I feel more comfortable around non-whites than I do whites, which I suppose makes me a little racist now? It was at this same boarding school that another kid held a knife to my throat and threatened to stab me.
 
Thing is I just wasn’t an aggressive kid, my parents realised I was being bullied and tried to do something about it. The schools were powerless and if the teachers said anything then the bullying go worse. The answer was to try and toughen me up and at that time it meant sending me to learn Martial arts and I did a lot. Did it toughen me up – not really but it did teach me how to get myself out of situations and a knowledge that if I needed to do some damage, I could. I just refused to lower myself to the level of the bullies, I refused to do to them what they did to me which to them seemed like I was afraid so they kept on. I think this introspection saved me but at the same time makes me want to stand up now and tell kids going through this how to deal with it.
 
I have more stories like this.. as I mentioned on Twitter, I was born in Hong Kong so that made me a Chink to some kids, being raised in Germany made me a Kraut to others and having Welsh parents made me a sheep shagger to all the rest.
 
I would be bloody hard for me but as I said, if you get something moving about this then I will stand up and tell my story.
 

Write to me at shahid@shhd.org if you want to:

  • Be kept up to date on our activities
  • Take part in meetings
  • Be prepared to discuss your experience in a YouTube video
  • Contribute your time or skills to help us get the message out
  • Talk to kids at school (I can help arrange this, starting in London)
  • Stand alongside the likes of Mike and Byron

We are determined to make a difference. I know that recounting the pain is difficult, so I don’t expect everyone to do it. It’s not where I think we should focus anyway. The focus should be on what lies beyond the pain and perhaps how our experiences helped make us what we are today. I know this is painful for many. You don’t need to jump in straight away, but let the group give you strength. You’re not alone.

 

***

Mike Bithell 

Mike is a game designer. He’s worked in games development for 5 years. Mike’s designed games for console, PC and web. He’s also fiddled with mobile, but has yet to make anything of value. Probably best known for Thomas Was Alone, a pretentious indie platformer for Mac and PC. He spends far too much time on twitter.

Twitter: @mikebithell

Byron Atkinson-Jones

Byron has been making games on and off for 20 years, working for companies like Lionhead studios, EA and indie legends Introversion and PomPom. Byron now runs his own small company called Xiotex Studios where he continues to make games. You can find him on twitter as @xiotex where he mostly goes on about his obsession with Nando’s and game making.