Reach For The Sky

This is a toy that took me a weekend and a bit to get going. I’m using the Cinder library, which for the most part keeps itself to itself, and C++, very badly abused C++ at that.

It’s only on the Mac at the moment. I’ll see if I can get it going on the PC and upload a build here if I can.

Grab the Mac build here.

Unzip it, stick it in Applications or something and remember to sort out your security settings to allow running something by a nobody. (After you’ve run it, do remember to restore your security settings, OK?)

4 thoughts on “Reach For The Sky”

  1. That was pretty fun. Interesting concept and execution.

    I have a few suggestions that would make the game better in my view:

    I liked how any key can make the ship fly. Maybe it would be nice to get a speed multiplier for each additional key pressed, at the risk of overshooting the top. It would definitely help at take-off, at least.
    If you go over the limit, don’t close the app, but instead reset it to that title screen.

    That’s it for now I think. Good job on this quick build.

  2. Hi.
    I have a suggestion.
    If you make the height ‘tick up’ over time – say, over a 1 minute period – then the game becomes not just about getting as high as you can, but getting there as quickly as possible, and staying as close to that line as you can for as long as possible. It’s about making you want to keep pressing that button, even when it’s dangerous.
    Scores can have more granularity, if you balance the rate scores yield at depending on how close to the line players are.

    Nice work – the shuttle feels really weighty.

  3. I like this, for a few reasons:

    It reminds me of icarus – don’t fly too high, or too low. You’ve got to get it just right.
    Admit I did geek out over the particles. I’m funny like that, and they feel right 🙂
    Pixel art is king. It just is 🙂

    Nice toy, hoping to see more experiments of yours in the future!

  4. Great stuff – rocket feels nice and weighty, and I like the far-out zoom. I’d agree with the notes above about score granularity – I want to challenge myself and replay it straight away! Maybe if there was a par line, like in ski jumping? But I appreciate that’s making it more game like than toy like 🙂

    Incidentally, you can just right click the ReachForTheSky binary after download and select “Open” to run it with a one-off alert to check you want to run it – no need to muck about with your security settings at all!

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